Assisting a start up game company in discovering its own unique style. My focus is to Direct the art team's activities, while also developing concept art and storyboards for how things could play out.
At the moment we are in the process of making an Alpha test, and because of that my job is to assure that there is a red thread seen visually throughout the game.
The overall task is to be the guiding tourch for the art team, therefore I'm keeping in close contacts with the other leads to Improving the workflow and creating exciting concepts and illustrations for presentations. Simultaneously, I undertake the optimization of the overall pipeline to streamline production processes.
Worked for the well-known Danish mobile game company on such titles as Subway Surfers, producing high-quality 3D assets and 3D rendering, while also assuring that all the assets were up to date before QA. Worked in programs such as Blender, Autodesk Maya, 3ds Max, Unreal Engine, and much more. Was in charge of setting up the assets inside of the Unity engine while working closely with the Quality Assurance Team. Also handled programs such as Jira and Confluence.