Summary
Overview
Work History
Education
Skills
Timeline
Generic
Paweł Brzóska

Paweł Brzóska

Gdańsk

Summary

As an experienced programmer with a solid background in C++, Unreal Engine, and Blueprint, I have worked on both gameplay features and low-level systems that power real-time interactive experiences. My work ranges from developing immersive multiplayer mechanics to building reliable engine-side functionality and custom tools that support production workflows. I've also contributed to projects built on proprietary engines, gaining experience beyond standard game development pipelines. I focus on writing clean, efficient code, collaborating closely with cross-functional teams, and consistently delivering results under tight deadlines. My skill set is well-suited for creating interactive systems, tools, and scalable technical solutions.

Overview

6
6
years of professional experience

Work History

Gameplay Programmer

Far From Home
02.2024 - 08.2025


  • Collaborated with game designers to translate creative concepts into fully functional and optimized systems using Unreal Engine
  • Built and maintained scalable multiplayer systems to support stable, low-latency real-time interactions in cooperative gameplay.
  • Built scalable backend features using RESTful APIs and AWS services to support live gameplay features.
  • Debugged and optimized gameplay code and systems to ensure smooth performance and stability
  • Engaged in team-based development, with responsibilities including reviewing code, maintaining shared tooling, and enhancing development processes.

Unreal Engine 5 Programmer

Simteract S.A
06.2023 - 12.2023
  • Developed and improved editor tools in Unreal Engine 5 to accelerate workflows and support feature development across departments.
  • Worked on multiplayer systems, addressing networking challenges and ensuring stable real-time interactions in cooperative gameplay.
  • Designed and implemented new gameplay mechanics in collaboration with game designers, ensuring smooth integration and high performance.
  • Reviewed code written by other programmers, ensuring quality, consistency, and maintainability across the project.

C++ Programmer/Game Developer

Artifex Mundi SA
05.2022 - 06.2023
  • Worked on an mobile application named Unsolved that generated millions in revenue that was released on IOS, Android and Windows.
  • Modifying studio based engine code, Spark Casual Game Engine, in C++ to solve tasks and problems.
  • Implementing new gameplay features using C++ as well as in visual scripting, using Blueprints.
  • Developing new scripts in Bash/Python for work and pipelines automation.
  • Refactoring legacy code and improving code architecture.
  • Creating documentation for new features.
  • Solving bugs for HOPA games inside Unsolved App, (over 50 games/adventures).
  • Coding new AB tests inside application.
  • Prototyping new ideas and features.

Unreal Engine C++/Blueprints Programmer

Byte Barrel
07.2021 - 04.2022
  • Technical supervision of the project, Drug Dealer Simulator 2
  • Technical support for the Forgive Me Father project that was released on Steam with positive feedback from the community.
  • Participation in planning and designing new ideas for the project.
  • implementation of new mechanics and game elements in Unreal Engine 4 (C++/Blueprint)
  • Solving current problems and supporting other team members in diffrent project.
  • Creating documentation for technical side of the project and new features.

Unreal Engine Generalist

EasyGoingGamesStudios / self employment
06.2020 - 07.2021
  • Supervised code and developed C++ gameplay systems for mobile game such as : Dynamic Jumping, Interaction System, Combat Mechanics, Ai (Blackboard + Behaviour Trees)
  • Builded environment using:BSP , Builder Toolkit, Led Assistant, Prefabricator
  • Project was also a bachelor's thesis, which I defended and received the highest possible score.

Unreal Engine C++/Blueprints Programmer

Vambrace Studios
11.2019 - 06.2020
  • Filled up role of a C++/Blueprints Programmer in usage with Unreal Engine 4 at Vambrace Studios.
  • Converting Blueprints block to C++ for better performance
  • Collaborating with the team to design and implement gameplay features and mechanics.

Education

Bachelor of Science - Computer Science IT Applications

Uniwersytet Gdański
2021

Skills

  • Proficiency in gameplay programming and game development using Unreal Engine, including knowledge of C and Blueprint scripting
  • Experience in developing and implementing gameplay mechanics, ensuring code quality, and working with multiplayer systems
  • Ability to design and build RESTful APIs to support game features and backend communication
  • Skills in code optimization and debugging to improve overall game performance
  • Ability to create custom editor tools within Unreal Engine 5/4 to enhance team workflows
  • Comfortable working remotely and collaborating effectively with team members across disciplines
  • Strong problem-solving skills and the ability to work under pressure to meet production deadlines
  • Proficiency in using various IDEs for code management, including refactoring, static analysis, and unit testing
  • Ability to collaborate closely with level designers and artists to develop assets and craft immersive gameplay experiences

Timeline

Gameplay Programmer

Far From Home
02.2024 - 08.2025

Unreal Engine 5 Programmer

Simteract S.A
06.2023 - 12.2023

C++ Programmer/Game Developer

Artifex Mundi SA
05.2022 - 06.2023

Unreal Engine C++/Blueprints Programmer

Byte Barrel
07.2021 - 04.2022

Unreal Engine Generalist

EasyGoingGamesStudios / self employment
06.2020 - 07.2021

Unreal Engine C++/Blueprints Programmer

Vambrace Studios
11.2019 - 06.2020

Bachelor of Science - Computer Science IT Applications

Uniwersytet Gdański
Paweł Brzóska