As an experienced programmer with a solid background in C++, Unreal Engine, and Blueprint, I have worked on both gameplay features and low-level systems that power real-time interactive experiences. My work ranges from developing immersive multiplayer mechanics to building reliable engine-side functionality and custom tools that support production workflows. I've also contributed to projects built on proprietary engines, gaining experience beyond standard game development pipelines. I focus on writing clean, efficient code, collaborating closely with cross-functional teams, and consistently delivering results under tight deadlines. My skill set is well-suited for creating interactive systems, tools, and scalable technical solutions.