Have been in the industry 20+ years. Rendering, GPGPU and Deep Learning are passions. Team player. Learning and sharing are DNA.
=> Unreal Engine / C++ / Python / HLSL,PSSL / Consoles with focus on PS5, Desktop / ML Research
=> Unity / C# / HLSL,PSSL / Consoles with focus on PS4, Desktop / Team management
=> C#,C,C++ / HLSL,PSSL,OpenCL / Mobiles,Consoles,Desktop
=> C,C++ / HLSL,PSSL / Xbox One, PS4 and Desktop
=> C,C++ / HLSL,PSSL / Consoles (Xbox 360, PS3, Wii, WiiU, 3DS, PSP) / Team management
=> C,C++ / Xbox 360 / Kinnect
=> C,C++ / Wii console
=> C,C++ / Wii console
=> Java,C / Linux
Deep Learning
Deep Learning Specialization - Coursera
Computer Vision Nanodegree - Udacity
TensorFlow in Practice Specialization - Coursera
Deep Learning Specialization - Coursera
Practical Machine Learning for Rendering: From Research to Deployment Siggraph course - Aug 2021
https://s2021.siggraph.org/presentation/?id=gensub_224&sess=sess182
Real-time style transfer in Unity using deep neural networks Blog post - Nov 2020
https://blog.unity.com/technology/real-time-style-transfer-in-unity-using-deep-neural-networks.
Unity GPU Lightmapper: A Technical Deep Dive Blog post - May 2020
https://blog.unity.com/technology/gpu-lightmapper-a-technical-deep-dive